XR · 3D · Unity · Blender · UI/UX · Data Visualization
Academic projects, hackathon builds, and personal practice spanning Extended Reality, 3D modelling, game development, and interactive data visualization.
Academic Projects
Final Year Project · Sem 6 · Figma · Unity · MediaPipe · Supabase · In Progress
AR exergame with real-time head tracking, compensatory movement detection, and gamified rehab training
63-respondent survey + expert physiotherapist interview → 25-screen Figma wireframe → Unity implementation with MediaPipe pose tracking, 4-exercise calibration system, and Supabase progress tracking.
VR · Multiplayer · Unity · Meta Quest 3 · Sem 5 · Grade A
Cross-platform PC + Meta Quest 3 multiplayer edutourism experience
Real-time multiplayer VR museum built with Unity Netcode, Relay & Lobby — Lead Researcher and Tour Guide roles across PC and standalone VR headset simultaneously.
Virtual Environment · Unity · Blender · Sem 5 · Grade A
First-person PC virtual museum with zone narration and artifact info panels
4-month pipeline: full 3D modelling of Museum Kota Kayang in Blender, imported to Unity with voice narration triggers, proximity doors, and ambient lighting.
Power BI · AR Foundation · ARCore · Sem 5 · Grade A
Power BI dashboard + mobile AR factory IoT sensor visualiser
Global film industry dashboard (30K+ records) + AR prototype projecting smart factory data as 3D charts into physical space. 60 FPS stable on mid-range devices.
UI/UX · Figma · 5-Person Team · Sem 4 · Grade A
Persona-based UX research · Full design system · 8 screen flows for students & teachers
Led UI/UX direction across competitor analysis, persona creation, and a complete Figma design system — component library, high-fidelity wireframes, and interactive prototype.
FPS Game · Unity · C# · Sem 4 · Grade A
Cultural edutainment FPS — 4.3/5 playtesting satisfaction score
Retro-styled first-person shooter inside a Malaysian cultural museum. All Unity and C# development solo: player controller, enemy AI (Pontianak + Toyol), weapon systems, HUD.
UI/UX · Figma · 40 User Survey · Sem 3 · Grade A
Data-driven Gen Z fashion e-commerce app concept with AR fitting room
Full Figma prototype covering home, product gallery, cart, checkout, and AR virtual fitting. Designed from 40-respondent user research data.
Multi-Discipline · 7 Assets · Sem 4 · Grade A
7 independent digital assets across graphic design, 3D, photography, audio & video
One cultural theme (Selangor, Malaysia) across seven disciplines: vector postcard, font design, 3D mascot, ambient audio, photography, and narrative video — all published publicly.
3D Environment · Blender · Team Lead · Sem 2 · Grade A
Full multi-room office complex — lobby, open workspace, music room, exterior grounds
First large-scale environment modelling project. Led a 4-member team, personally built 60% of all assets — furniture, tech props, architectural elements, and environment dressing.
Hackathon
Personal Practice