XR  ·  3D  ·  Unity  ·  Blender  ·  UI/UX  ·  Data Visualization

XR & 3D
Work

Academic projects, hackathon builds, and personal practice spanning Extended Reality, 3D modelling, game development, and interactive data visualization.

Academic Projects

Final Year Project  ·  Sem 6  ·  Figma · Unity · MediaPipe · Supabase  ·  In Progress

NeckXR — Cervical Rehabilitation Exergame

AR exergame with real-time head tracking, compensatory movement detection, and gamified rehab training

63-respondent survey + expert physiotherapist interview → 25-screen Figma wireframe → Unity implementation with MediaPipe pose tracking, 4-exercise calibration system, and Supabase progress tracking.

VR  ·  Multiplayer  ·  Unity  ·  Meta Quest 3  ·  Sem 5  ·  Grade A

Kota Kayang Museum — Multiplayer VR

Cross-platform PC + Meta Quest 3 multiplayer edutourism experience

Real-time multiplayer VR museum built with Unity Netcode, Relay & Lobby — Lead Researcher and Tour Guide roles across PC and standalone VR headset simultaneously.

Virtual Environment  ·  Unity  ·  Blender  ·  Sem 5  ·  Grade A

Kota Kayang — Interactive Virtual Environment

First-person PC virtual museum with zone narration and artifact info panels

4-month pipeline: full 3D modelling of Museum Kota Kayang in Blender, imported to Unity with voice narration triggers, proximity doors, and ambient lighting.

Power BI  ·  AR Foundation  ·  ARCore  ·  Sem 5  ·  Grade A

Interactive Data Visualisation

Power BI dashboard + mobile AR factory IoT sensor visualiser

Global film industry dashboard (30K+ records) + AR prototype projecting smart factory data as 3D charts into physical space. 60 FPS stable on mid-range devices.

UI/UX  ·  Figma  ·  5-Person Team  ·  Sem 4  ·  Grade A

Quiz Time — Mobile Quiz App

Persona-based UX research · Full design system · 8 screen flows for students & teachers

Led UI/UX direction across competitor analysis, persona creation, and a complete Figma design system — component library, high-fidelity wireframes, and interactive prototype.

FPS Game  ·  Unity  ·  C#  ·  Sem 4  ·  Grade A

Guardian of Malaysia — Retro FPS

Cultural edutainment FPS — 4.3/5 playtesting satisfaction score

Retro-styled first-person shooter inside a Malaysian cultural museum. All Unity and C# development solo: player controller, enemy AI (Pontianak + Toyol), weapon systems, HUD.

UI/UX  ·  Figma  ·  40 User Survey  ·  Sem 3  ·  Grade A

TrendZ — Fashion App

Data-driven Gen Z fashion e-commerce app concept with AR fitting room

Full Figma prototype covering home, product gallery, cart, checkout, and AR virtual fitting. Designed from 40-respondent user research data.

Multi-Discipline  ·  7 Assets  ·  Sem 4  ·  Grade A

Selangor Digital Asset Collection

7 independent digital assets across graphic design, 3D, photography, audio & video

One cultural theme (Selangor, Malaysia) across seven disciplines: vector postcard, font design, 3D mascot, ambient audio, photography, and narrative video — all published publicly.

3D Environment  ·  Blender  ·  Team Lead  ·  Sem 2  ·  Grade A

Scimpa Office — 3D Environment

Full multi-room office complex — lobby, open workspace, music room, exterior grounds

First large-scale environment modelling project. Led a 4-member team, personally built 60% of all assets — furniture, tech props, architectural elements, and environment dressing.

Hackathon

VR  ·  Sign Language  ·  72-Hour Hackathon  ·  XR Jam FuturScape 2025

BridgesXR — VR Sign Language Learning App

Team Leader & Lead Developer · Custom hand gesture tracking system built from scratch

72-hour on-site VR hackathon. Multi-language sign language (BIM/ASL/BSL) with proprietary gesture recording — no external AI APIs, no controllers, hand-tracking only.

Personal Practice

Blender  ·  Unity AR  ·  Independent Study

Personal Practice — Blender & AR

Donut · Isometric Room 1 & 2 · AR Angry Cube

Self-directed practice exercises building foundational skills in Blender 3D modelling and Unity AR Foundation before entering academic projects.